Real-Time Training in Responsible Media Use

Real-Time Training in Responsible Media Use

For high school students, having to learn about digital citizenship and cyber-safety feels insulting. It smacks of adults invading youth territory and telling them how to run their country. Digital Citizenship lessons feel artificial because they are artificial. Teachers harp…

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Gaming and Emotional Arousal

Gaming and Emotional Arousal

Gaming can really wind kids up, and in all honestly, adolescents don’t need any help on this front. Video games demand incredible focus and intensity—and lots of time. A whole session’s worth of gains and points can be lost with…

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